Jingkui Gao
“To this research, ASD is not seen as a disability but rather a unique view of the environment. ”
(Click text to know more about projects)
Design
Change
With
Children
Using Computational Tech
Utilizing Digital Knitting and Responsive system to support communities of children with Autism;
Designing interactive VR games that help children develop children critical thinking skills;
Implementing image-based emotional semantic recognition to provide emotional support to marginalized urban populations;
Exploring the use of natural language processing (NLP) to help architects make more democratic decisions throughout the design process.
Integrating VR into the design process of healthcare wellness spaces;
Engaging in various explorations and designs that leverage digital fabrication techniques;
Developing a drawing app as a practical tool for learning programming languages;
Two schools have already been built and are currently in use
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These are the projects I have undertaken. My future research addresses the question: "How to Design Change With Children Using Computational Tech?" I am excited to explore the positive impact that new technologies can have on children, particularly those who are neurodiverse or have special needs.
Often, this journey isn't just about designing for/with them; it's about learning from them.
In this design, the comforting "hug" sensations are created not by a mechanical device, but through thoughtfully integrated CNC-knitted textiles. The tunnel spaces in the play area, some lined with an interactive pneumatic system, allow users to intuitively engage with different modes of pressure based on their play experiences, resulting in a range of deep pressure sensations. The objective is to encourage users to actively seek a mixed sensory experience that provides enhanced feedback, particularly for children who are either over- or under-responsive to sensory inputs.
This project emphasizes leveraging existing technological frameworks to assist children with autism in navigating challenges related to sensory processing and social interaction. Collaboration among experts in architecture, computational design, human-computer interaction, and ASD-focused therapies will be vital throughout the design process.
To enhance the experience, each character is unlocked through engaging mini-games, including puzzles centered around the Terracotta Warriors. Through interactive mechanics, immersive storytelling, and thought-provoking themes, our game aims to provide a rich educational experience that encourages collaboration and reflection, enhancing players’ critical and creative thinking as they navigate real historical scenarios.
A communication platform was created using NLP, allowing for public participation in the design process through commenting, liking, and selecting preferred reference images. Processed high-frequency keyword information can be accessed by designers, providing insights into community needs. Additionally, an architectural app store was conceptually developed, integrating human-computer interaction to promote public involvement. The needs of the community—expressed through text and images—are translated by architects into modular designs within the app store. These modules can subsequently be selected by the public and incorporated into spaces prepared by professionals.
Through this communication platform and design mechanism, it is aimed that all participants in the design process are given a meaningful voice, fostering a collaborative atmosphere for the creation of democratic participatory design together.
Through such a communication platform and design mechanism, I hope that everyone involved in design will have a better voice in design so that we can create a better design together.
By integrating AR technology, stakeholders can engage in immersive sessions that allow for real-time visualization and modification of design elements. Through interactive simulations, participants can explore layouts, materials, and functionalities, ensuring that the final design meets the diverse needs of users while enhancing their overall wellness experience.
This proposal aims to use a single tree within the urban village as a medium for community connection. By extracting images and emotions shared by residents on public platforms such as Weibo, these sentiments will be visualized using colored lights designed and installed on the tree. This illumination will transform the tree into a communal beacon, transmitting emotions to residents in the public space. Through this initiative, emotional connections among individuals are expected to be fostered, allowing everyone in the community to feel linked through shared experiences.
In this way, the project provides mental support to marginalized individuals who are integral to the city's vitality. Ultimately, the goal is to change how people perceive their emotional connections to the physical world, thereby influencing their feelings about their environment.
The variability in porosity of the brick arrangement within this model can be linked to computational design considerations such as views, daylighting, and ventilation in architectural design. The assembly is executed using robotic arms, ensuring precision and innovation in construction techniques.
The research focuses on creating 3D forms through both 2D and 3D cutting operations. Utilizing a 3-axis CNC router, components are crafted that can be assembled in various configurations to enclose a defined volume. These components are designed to be multifunctional, allowing for reconfiguration to alter the shape and size of the space they encompass. This approach fosters a dynamic dialogue between the material mass and the space it contains.
By approaching the design process from multiple perspectives, I facilitated collaboration among professionals, leading to a consensus that successfully transformed the design into a functional and usable structure.